Kelsey Beachum: Telling story solely through cutscenes is “actual madness”
Developers who relegate their narrative to cutscenes and linear dialogue are severely limiting themselves in how they tell their stories, and are likely alienating players. That's according to Kelsey Beachum, best known for her narrative work on Mobius Digital's seminal 2019 title Outer Wilds but who has also written for Dying Light 2, The Outer … Read more