Kelsey Beachum: Telling story solely through cutscenes is “actual madness”

Developers who relegate their narrative to cutscenes and linear dialogue are severely limiting themselves in how they tell their stories, and are likely alienating players. That's according to Kelsey Beachum, best known for her narrative work on Mobius Digital's seminal 2019 title Outer Wilds but who has also written for Dying Light 2, The Outer … Read more

The opportunity costs of NFT madness are still being paid | Opinion

What have been the most successful licensing deals in the history of the video game industry? It's easy to identify individual success stories: Rare's GoldenEye is the classic example, and some licenses like Lord of the Rings or Star Wars have produced a solid number of hits alongside several flops. For truly consistent success, though, … Read more